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Splinter Cell Blacklist Announced for Wii U

2013-04-10T10:00:00

UBISOFT® CONFIRMS THAT TOM CLANCY'S SPLINTER CELL® BLACKLIST™ IS COMING TO WII U


PARIS — April 10, 2013 — Today, Ubisoft® confirms that Tom Clancy’s Splinter Cell® Blacklist™ is coming to Wii U on August 20 in North America, August 22 for EMEA territories and August 23 in the UK. Tom Clancy’s Splinter Cell Blacklist on Wii U will deliver a unique gaming experience that puts players in the role of special operative and 4th Echelon leader, Sam Fisher.


Showcasing enhanced gameplay features using the Wii U GamePad controller, Tom Clancy’s Splinter Cell Blacklist allows players to operate innovative gadgets, execute Killing in Motion efficiently to take out enemies and move through the environment, and intuitively switch between weapons, among other features. The GamePad touch screen along with motion-based inputs are sure to immerse fans and gamers alike in this thrilling modern-day adventure.


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SPLINTER CELL BLACKLIST '5TH FREEDOM' COLLECTOR'S EDITION

Along with that sweet Silver Collector's Box, the exclusive silver steelbook featuring the tri-focal goggles, and Blacklist... you'll get yourself an exclusive 24cm tall Sam Fisher figurine silver colour!
You'll notice he's holding both his signature Five-seveN and the Karambit (also known as "The Panther's Claw"). Sam is back and definitely deadlier than ever.

We're also including the 96-page graphic novel called "Splinter Cell Echoes", which is written by acclaimed spy-fi author Nathan Edmondson ("Who is Jake Ellis" , "The Activity") and illustrator Marc Laming ("Exile on the Planet of the Apes").
The comic bridges the gap between Conviction and Blacklist, telling the tale of what brings Sam back into the field, while providing flashbacks of some of Fisher's most memorable moments – as voted on by the fans.

As far as digital content... there's plenty!
The "Dead Coast" and "Billionaire's Yacht" maps – which can be played solo or with a buddy.
You'll also get gear:
Gold and Amber goggles, Ghost Boots, Armored Boots, Tactical Gloves
Ops suits:
The Elite Digital Ghillie Suit, Spy Suit, Mercenary Suit, Upper Echelon Suit, and Eclipse Suit
Weapons:
VSS Sniper Rifle, M1014 Tactical Shotgun, HK 416 Assault Rifle, F40 Pistol and Crossbow

Don't miss out on this fantastic bundle!

The Splinter Cell Blacklist "5th Freedom Silver Edition" is available for Xbox 360, Playstation 3, and PC.
Pre-order today exclusively on Uplay to ensure availability!

Let us know what you think on all of our social channels!
Facebook: http://www.facebook.com/SplinterCell
Twitter: http://www.twitter.com/SplinterCell
Google+: https://plus.google.com/u/0/b/115575648611906695782/115575648611906695782/posts
Forums: http://forums.ubi.com/forumdisplay.php/378-Splinter-Cell-Blacklist
...and don't forget to tell your friends!

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UBISOFT AND NEW REGENCY PARTNER FOR SPLINTER CELL FILM

Companies Will Work Together with Actor Tom Hardy and Screenwriter Eric Warren Singer To Bring Video Game Franchise To The Big Screen


PARIS — December 6, 2012 — Today, Ubisoft® and New Regency announced that they are partnering on the forthcoming Tom Clancy’s™ Splinter Cell® film.


Ubisoft Motion Pictures, the film and television division of Ubisoft, will develop the Splinter Cell movie in close collaboration with New Regency. Ubisoft also recently announced it attached award-winning actor Tom Hardy and up-and-coming screenwriter Eric Warren Singer (“The International”) to the film.


“With actor Tom Hardy attached and screenwriter Eric Warren Singer to write the script, Ubisoft Motion Pictures will lead the development with the support of New Regency to bring the franchise to the big screen in a dynamic way,” said Jean-Julien Baronnet, chief executive officer, Ubisoft Motion Pictures. “For Ubisoft Motion Pictures, creative control is key and New Regency shares our commitment to respecting the creative freedom of our team. Their ability to produce both blockbusters and intriguing indie hits is an ideal fit for the Splinter Cell franchise.”



This deal is separate from but builds upon the recent partnership between Ubisoft and New Regency to develop the Assassin’s Creed® film.


Tom Clancy’s™ Splinter Cell® is an award-winning stealth action video game series that has sold more than 23 million copies since its debut in 2002. Splinter Cell follows protagonist Sam Fisher, a highly-trained special operative in a fictional black-ops sub-division, “Echelon”. Sam Fisher and the agents of Echelon utilize combat skills, weapons and cutting-edge gadgets to neutralize international terrorist threats and rogue forces in modern, realistic stories ripped from the headlines. Development for the next installment, Tom Clancy’s Splinter Cell® Blacklist™, is being led by the Ubisoft Toronto studio, and the game is set for release in Spring 2013.


The Ubisoft Motion Pictures was created in January 2011 to expand the audience of Ubisoft’s successful video game brands by bringing them to film, television and Web series. In addition to the Tom Clancy’s Splinter Cell film, the studio is also partnering with New Regency on the upcoming film based on the Assassin’s Creed franchise, and is in production on the Rabbids TV series, a collection of 78 seven-minute CGI episodes based on the insane stars of the video game franchise of the same name, in partnership with France Televisions and Nickelodeon.


About New Regency
Founded in 1991 by renowned producer Arnon Milchan, New Regency Productions is actively engaged in entertaining the world via the production and distribution of motion pictures, television and sports through strategic alliances with media companies. Distributing its films through Twentieth Century Fox, Regency has produced many high-profile films over the years, including: Fight Club, Heat, JFK, Alvin and the Chipmunks, LA Confidential, Mr. and Mrs. Smith, Under Siege, Free Willy, A Time To Kill, Devil’s Advocate, Tin Cup, City of Angels, The Negotiator, Entrapment, Don’t Say a Word, Unfaithful, Man on Fire, Jumper and Love & Other Drugs. Upcoming films include Broken City, The Internship, 12 Years A Slave, and Runner, Runner with Fox and Noah with Paramount. The distribution partnership with Fox extends to all media worldwide except international pay and free television. Regency self-distributes international television rights to multiple licensees. For more information, log onto http://www.newregency.com/


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UBISOFT ANNOUNCES SPLINTER CELL GRAPHIC NOVEL

2012-10-11T18:00:00

We are glad to announce a partnership with writer Nathan Edmondson and artist Marc Laming to create a graphic novel based on the Splinter Cell franchise. This collaboration will introduce new facets of Sam Fisher and will explore the Splinter Cell universe from a fresh perspective.


Set for release in 2013, the Splinter Cell Echoes graphic novel takes place between the events of Splinter Cell Conviction and Splinter Cell Blacklist. The story bridges the gap between the two games with a realistic, original story that sets the tone for the opening events in Splinter Cell Blacklist.


“Nathan Edmondson and Marc Laming are respected experts in their fields and we are so incredibly fortunate to have them on board for the Splinter Cell graphic novel,” said Patrick Redding, game director, Ubisoft Toronto. “Nathan’s work in The Activity put him on our radar with its gripping balance between real-world geopolitics and high-tech spy fantasy themes we also explore in Splinter Cell. We’re confident that all readers – whether they’ve played every game in the series or are new to the franchise – are going to really engage with this story and the level of fine detail Nathan and Marc inject into their book.”


Nathan Edmondson is a comic book and screenwriter and native of Augusta, Georgia. His critically-acclaimed work includes the comics Who is Jake Ellis?, Grifter and The Activity. An illustrator and comic book artist, Marc Laming was artist for The Activity and has contributed illustrations and art to dozens of comics for some of the world’s biggest publishers including DC Comics and Image Comics.


“Sam Fisher is a legend, but this story is our own. We are working with Ubisoft to add something special to the Splinter Cell canon that will simultaneously be exciting to fans of the series while being a thrilling standalone read,” said Nathan Edmondson. “Together with Marc Laming, Studio Lounak and the Ubisoft Toronto team we’re shedding new light on Sam Fisher.”


More details and availability for the Splinter Cell Echoes graphic novel will be revealed in the coming months.


For more information on Nathan Edmondson and Marc Laming, visit: nathan-e.com and monkeymarc.blogspot.com


Also check our Q&A with Nathan & Marc and a sample of the graphic novels pages below:


1.    What comic books have you worked on previously?


Nathan Edmondson:  I've created and written OLYMPUS, THE LIGHT, WHO IS JAKE ELLIS?, THE ACTIVITY, WHERE IS JAKE ELLIS? for Image Comics and I wrote GRIFTER for DC Comics and ULTIMATE IRON MAN for Marvel Comics.


Marc Laming: I’ve worked on American Century (DC/Vertigo), The Dreaming (DC/Vertigo), The Rinse (Boom! Studios), Exile On The Planet Of The Apes (Boom! Studios), THE ACTIVITY (Image Comics), Shepperton's Waltz (Oort Cloud Comics), and Revolver Romance Special (Fleetway)


2. Are you a fan of video games?


NE: I am a gamer, but not a huge one.  In fact we go on XBOX Live to play the readers of THE ACTIVITY on Wednesday nights.  My wife and I have enjoyed the Kinect a good deal, too--a game like Just Dance is something we can do together or with friends.  I was into the Splinter Cell franchise well before Ubisoft approached me about working on the series. Splinter Cell is particularly up my alley because of my interest in the black ops world; it resonates a great deal with my research on THE ACTIVITY and for my spy-fi works like DANCER and WHO IS JAKE ELLIS?


ML: I was a fan before I started working full time as an illustrator. Deadlines and video games don't mix.  I loved the Final Fantasy series and Lucasarts’ SCUMM-based games from the late 90s.

3. Have you played any of the Splinter Cell games before working on the comic book?


NE: Yes.

4. What challenges do you face when working with such a well-known, iconic character such as Sam Fisher?


NE: Making the story fresh, exciting and accessible to both the avid videogame players and comic readers new to the Sam Fisher universe.

ML: The main challenge an artist has is maintaining the series' look and feel while making it dynamic as a comic.


5. How difficult is it to create compelling static artwork based on a video game universe that is in movement?


ML: It's no more difficult a challenge than any other comic job.  It's still translating a writer’s script to the art board and making sure that the pictorial storytelling is a strong and readable as possible. 


6. How challenging is it to adapt a 3D modeled character to a comic book style, and your style?

ML: It can be challenging but I have great references to work from.


7. How did you manage to create an original story while remaining consistent with Sam Fisher’s background and in-game story?


NE: Sam Fisher is a strong character, he's a legend, and what's exciting about working with a legend is conceiving situations and environments and seeing how he reacts to them, how he faces his challenges.  It's like creating a game environment and watching a videogame player play through it--Sam Fisher is truly dynamic and alive.  In the canon of the Splinter Cell games his journey is distinct and creating the Tom Clancy’s Splinter Cell Echoes graphic novel has been about identifying the direction of his journey and building conflict around them--and recalling important character and events in his past life to season the story.


8. How did this collaboration come about?


NE: Because of my work creating THE ACTIVITY, a book about a Black Operations force in the US Army, Studio Lounak (the studio behind the critically acclaimed Assassin's Creed graphic novels The Fall and The Chain) reached out to me for Splinter Cell Echoes.  Marc has been a guest artist on THE ACTIVITY, and was a perfect fit to visualize Sam Fisher's world.


ML: Nathan and I had worked together on an issue of his acclaimed series, The Activity, and it turned out well. We had enjoyed that collaboration so we were looking for a way of working together again. When this project came up, it gave us the chance to do just that.

9. How has it been working with the Splinter Cell team? Do you have a lot of autonomy/creative freedom?


NE: The Splinter Cell Echoes graphic novel has truly been our own story, which is not always the case on licensed or for-hire opportunities.  The Splinter Cell team in Toronto are creative geniuses and their input is invaluable. They know Sam Fisher and his world more intimately than anyone, of course, but having "introduced" us to him, they have allowed Marc and me to be true creators.  The partnership really couldn't be better.


ML: They have been great with providing all the reference materials I needed and it's been clear that I can contact the team anytime I have questions related to the game.


10. Outside of the announcement, can you provide any more detail about the Splinter Cell comic book?


NE: I don't think I can say anything beyond the fact that fans of my previous work--and certainly Marc's--will truly enjoy this book, even those that haven't played the games.  The Splinter Cell graphic novel is both a thrilling and personal story about an operative whose career has been spent in the dark machinations of the political/military world.

ML: The graphic novel will get you super excited to play Splinter Cell Blacklist and let you in on some of Sam's motivations and more of his backstory.


11. Is this the first time you’ve worked on a comic book that’s based on a video game?


NE: Yes.


ML: Yes.

12. What is your creative process when developing an original story (or original artwork)?


NE: First and foremost, I have to get to know the character and his world.  Only when they've become alive and real in my mind can I start to set up the story in broad strokes, and explore how the characters, for example, will react to certain conflicts.  With Splinter Cell we knew the endgame; we know where Sam Fisher ends up in Blacklist.  Knowing the future of his story, however, doesn't lessen the gravity of the "present."


ML: I read through the game script, make copious notes and assemble a huge amount of initial reference materials. Then I make small layouts of each page usually on the corner of the script pages. I then scan these very rough tiny thumbnails into page templates and start roughing out the pages in Photoshop. Once the pencils are tightened up and approved by the editorial team, I then print them out onto art board as blue lines and then begin inking the pages traditionally with brush and ink.






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NEW Stealth Screenshot

2012-10-16T09:58:32

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Splinter Cell Blacklist E3 Awards

Splinter Cell E3 Awards news image

Splinter Cell Blacklist was finally announced to the gaming world on Monday June 4, 2012 as part of a spectacular showing from Ubisoft at E3.

Ubisoft Toronto’s first production received 17 award nominations and six wins.

Gamespot gave Splinter Cell Blacklist an Editor’s Choice award, saying the game “is visually stunning and colorfully gruesome, but what really stands out is stunning choreography that lends the gameplay a visual quality that has clearly been influenced by the fluidity and elegance of Assassin’s Creed.”

Game Informer, Electric Playground, and Game One each said Splinter Cell Blacklist was among the Best of E3 2012, while Game Chronicles listed Blacklist as their Best Third-Person Shooter.

OXM also tabbed the upcoming Splinter Cell as one of “the most valuable games” of E3.

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TOM HARDY TO PLAY SAM FISHER IN UPCOMING TOM CLANCY’S SPLINTER CELL MOVIE

2012-11-15T09:25:42

Today we are glad to confirm that Ubisoft is working on a Splinter Cell movie which will be produced by Ubisoft Motion Picture a small team of experienced movie industry executives working at Ubisoft to transform our video game universes into film and TV properties. Part of their mission is to make sure the films stay true to the core values of the video game franchises and to fans of the game series.


We also seize this opportunity to announce that the role of Sam Fisher will be performed by Tom Hardy, and Eric Singer will write the screenplay.  


You may be familiar with Hardy, whose recent work includes the roles of iconic villain “Bane” in THE DARK KNIGHT RISES and con man “Eames” in INCEPTION.  He recently starred in LAWLESS, the mixed martial arts drama WARRIOR, and the thriller TINKER TAILOR SOLDIER SPY.


Eric Warren Singer previous credits include the thriller THE INTERNATIONAL.


We are excited and proud to have these guys on board for this great adventure that is the making of a Splinter Cell movie. Stay tuned for more information in the coming months. 

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Discover Sam Fisher's new gear!

Splinter Cell has always been about cool gadgets and high-tech weaponry. Blacklist will be no exception, and this time Sam Fisher is back with enhanced equipement. 


First and foremost, the tactical, kevlar-weaved combat suit is back. This suit is the best compromise for Sam's new missions, combining lightweight protection with optical and sound discretion.


Other iconic gadgets are back too, such as the goggles that now enable sonar detection, improving on the nigh vision feature seen in previous episodes. Simply put, you can now see through walls and scan an entire compound with the goggles.


Discover Sam Fisher's gear in this video:



This is only a small sample of what you will have in you hands in the game, we are bringing back classic gadgets and weapons, and we will also introduce new ones. 

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UBISOFT® UNVEILS TOM CLANCY’S SPLINTER CELL® BLACKLIST™

2012-05-16T10:49:08

LOS ANGELES — June 4, 2012 —Today, at the Electronic Entertainment Expo (E3), Ubisoft® unveiled the development of Tom Clancy’s Splinter Cell® Blacklist™, the next blockbuster title in the critically acclaimed Tom Clancy franchise. The game will be available worldwide for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows PC in spring 2013.


As the first production project from Ubisoft Toronto, with support from Ubisoft Montreal and Ubisoft Shanghai, Tom Clancy’s Splinter Cell Blacklist delivers a gripping modern-day special ops storyline with a new level of technical innovation and quality. The game includes voice recognition features on Kinect™ for Xbox 360®, an arsenal of new gadgets and reinvented classic weapons, as well as a new “Killing-in-Motion” fighting style, which allows players to strike with lethal precision by marking and executing multiple enemies in one fluid motion.


In the game, a group of 12 rogue nations have had enough of the United States’ military presence in their countries. In an effort to force the withdrawal of the U.S. forces, they mastermind “The Blacklist,” a countdown of escalating terrorist attacks on U.S. assets. Given a presidential mandate and the power to act above the law, players take on the role of lethal operative Sam Fisher. Outfitted with Sam’s infamous tactical suit and goggles, players will infiltrate terrorist cells while using ruthless interrogation methods to extract crucial information to prevent the next Blacklist attack.


The thrilling storyline and wide range of intense, eye-opening missions will propel players to find those responsible for these deadly assaults by any means necessary. Throughout the game, Sam and Fourth Echelon seek out their missions aboard a new Mobile Command Center housed inside a stealth aircraft. Ready to take off at a moment’s notice, Fourth Echelon is equipped with unlimited resources and cutting-edge technology including a Strategic Mission Interface that reports global events in real time.


“Ubisoft Toronto has taken great care to develop an evolutionary Sam Fisher experience that takes the franchise to dramatic new heights,” said Maxime Beland, creative director at Ubisoft. “With exciting gameplay enhanced by full motion-capture performances, Tom Clancy’s Splinter Cell Blacklist offers a highly cinematic experience that will immerse fans and gamers new to the series into an intricate, action-packed adventure.”


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